FOV converter

Convert horizontal and vertical field of view for your display’s aspect ratio.

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FOV converter processes your input in this browser. Inputs and results are excluded from analytics. Recent tools save tool names, visit counts and last-visit times. Saved tools store only their names. Draft saving is optional and stays on this device; delete saved text with the draft controls. Loading text from a URL is optional and contacts that server; its URL and your IP address are visible to the server. An optional “Use in” action keeps a handoff in this tab. The next tool removes it on arrival and ignores it if more than a minute has passed.

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Your result

More options and calculation details

Rectilinear perspective only. Use the actual rendered viewport ratio, which can differ from the full display when a game adds bars or splits the screen.

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Updated

How this conversion works

Horizontal and vertical fields of view describe different sides of the same perspective view. The aspect ratio connects their half-angle tangents.

Vertical FOV = 2 × atan(tan(horizontal FOV ÷ 2) × height ÷ width). Reverse the width and height ratio for horizontal FOV.

Next: Angle converter

A worked example

A 90° horizontal view at 16:9 has a vertical field of view of about 58.7155°. A square view keeps both angles equal.

Next: Mouse sensitivity converter

Before you use the result

Angles must be greater than 0° and less than 180°. This does not convert fisheye, diagonal-FOV or non-rectilinear projections. Nonzero numeric inputs for these compound calculations are limited to 1e-40 through 1e40.

Cite this page

ToolOctopus. “FOV converter.” Updated 2026-09-19. https://tooloctopus.com/fov-converter.

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