Updated
Using the color blindness simulator
The simulation applies the Machado 2009 full-severity matrices in linear-light sRGB, then converts back to screen RGB. Alpha is preserved. Use it to compare whether a design still communicates through shapes and labels as colors shift.
A worked example
In the protanopia model, opaque sRGB red #FF0000 becomes approximately #6D5F00 after rounding to byte channels.
Before you use the result
A design approximation, not a vision screening or a prediction of one person’s experience. Out-of-gamut values are clipped. Inputs above two million pixels must be resized first.
Cite this page
ToolOctopus. “Color blindness simulator.” Updated 2026-09-19. https://tooloctopus.com/color-blindness-simulator.
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